What the hell does a phone booth look like?
I can tell you now, it does NOT look like this!
So, I'm fiddling around in Blender now, to make models for my upcoming game, It's something really personal to me. What isn't personal is the abomination that I've created. It was going so well, too :'/
BUT! I learnt about these silly little Quaver shaped things called "Nurbs surface(s)" (what... is a Nurb?), which gives a slightly less abomination, more proper phone booth look. Check this out, I am the smartest man alive:
It's moments like these that remind me that everything is reusable, and if I ever need a horror monster, I've got the PERFECT thing!
(Or it... could be a really thick tree?)
So anyway, Hi! I'm Kiwi. This is my first devlog!
I'll be posting more updates as I build this (most likely cursed) game about reflection, and self-growth.
Until then: If your 3D models ALSO haunt you, you're no longer alone! :)
P.S: I totally didn't accidentally just copy + paste my images from the snipping tool and surpass the 204800 character limit...
P.P.S: Subscribing to my Ko-fi membership tier will get you an in-game thank you line, because it really does help, even if small.
If you've felt seen or moved by this project, even a small donation helps keep the lights on while I keep building it. Thank you <3
R-Echo-llection
An experience about persisting against the void.
Status | In development |
Author | KiwiBoi123 |
Tags | Atmospheric, experience, Godot, reflection, Simple, storygame |
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